WebGL - Multiple attributes in GLSL shaders

In this episode, I discuss how to have multiple attributes in a GLSL shader with WebGL. I also discuss varying type.
Concepts:
  • API: gl.disableVertexAttribArray
  • Shaders: precision mediump float; varying
  • Interpolation

Resources:
  • https://github.com/davidwparker/programmingtil-webgl/tree/master/0026-multiple-attributes
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