3D Math - How to compute perspective projection in 3d

In this episode, I discuss General Affine transformations and Perspective Projection matrix, and how to compute it.

Concepts:
* General Affine Transformations
* Perspective Projection

Resources:
* https://github.com/davidwparker/programmingtil-3d-math/tree/master/0024-matrix-general-affine
* Slides JS: https://github.com/hakimel/reveal.js/
* Math JS: https://www.mathjax.org/

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