3D Math - How to compute perspective projection in 3d

In this episode, I discuss General Affine transformations and Perspective Projection matrix, and how to compute it.
Concepts:
  • General Affine Transformations
  • Perspective Projection

Resources:
  • https://github.com/davidwparker/programmingtil-3d-math/tree/master/0024-matrix-general-affine
  • Slides JS: https://github.com/hakimel/reveal.js/
  • Math JS: https://www.mathjax.org/
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