3D Math - Rotation math in 3d

In this episode, I discuss different formulas for rotation (rotateX, rotateY, etc) and how to use them.

Concepts:
* rotate
* rotateX, setRotateX
* rotateY, setRotateY
* rotateZ, setRotateZ

Resources:
* https://github.com/davidwparker/programmingtil-3d-math/tree/master/0045-code-matrix-4

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