3D Math - Rotation math in 3d

In this episode, I discuss different formulas for rotation (rotateX, rotateY, etc) and how to use them.
Concepts:
  • rotate
  • rotateX, setRotateX
  • rotateY, setRotateY
  • rotateZ, setRotateZ

Resources:
  • https://github.com/davidwparker/programmingtil-3d-math/tree/master/0045-code-matrix-4
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