In this episode, I discuss how to compute the matrix needed for reflection in 3d graphics and 3d games.
## CONCEPTS:
* Matrix Transformations 4: Reflection
## RESOURCES:
* https://github.com/davidwparker/programmingtil-3d-math/tree/master/0014-matrix-transformations
* Slides JS: https://github.com/hakimel/reveal.js/
* Math JS: https://www.mathjax.org/