3D Math - How to compute reflection matrix in 3d graphics

In this episode, I discuss how to compute the matrix needed for reflection in 3d graphics and 3d games.

## CONCEPTS:

* Matrix Transformations 4: Reflection

## RESOURCES:

* https://github.com/davidwparker/programmingtil-3d-math/tree/master/0014-matrix-transformations
* Slides JS: https://github.com/hakimel/reveal.js/
* Math JS: https://www.mathjax.org/

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